![]() What if you didn’t have a lighting console history? I realised that current console interfaces that work so well for me were evolutions of desks that I already knew, with concepts that are rooted in lighting control history. A further conversation on Twitter brought up the whole question of what makes a good User Interface (UI) for a lighting control. RTFM but I was assured that the User Manual was consulted on this occasion. The other controller was (wait for it) a Pulsar Masterpiece! (Igor, I thought I told you to round up all the DisasterPieces and crush them?) How could this happen?Īt first, this seemed like a case of youthful exhuberance vs. A rumour went around that some students in Bath had used the MagicQ PC and PC Wing as part of a recent show – and didn’t like it! They didn’t get on with it and eventually gave up and swapped it for another controller. ![]() So, there we were in the middle of a series of tutorials on the Cham Sys MagicQ when something unexpected happened. A quick look at the past, present and future of user interfaces (UI) in lighting console design with the question “Are we actually doing it right?”
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